![]() Initially, I chose Adrianna on normal difficulty because magic is cool and elves are neat. Add in some equally grey water with overbearing physics and you’ll be lucky to even see where your character is.ĭark Alliance lets you choose from three characters: a human archer named Vahn, Adrianna the Elven Sorceress, and the Dwarven Fighter Kromlech. Your enemies here are grey rats and kobolds, which makes them very difficult to see. This initial area is just below a tavern leading to the city’s sewer system paved with grey stone. The first dungeon serves as a perfect example of what not to do when designing a game in terms of color theory. I assume that, given the time, they were going for “realism” much like the abhorrent jiggle physics on literally the first NPC you interact with, but I digress. The problems mainly lay within the color palette, consisting of mostly greys and browns as well as other washed out colors. ![]() I can give it a lot of slack here, being a 2001 PS2 game and not claiming to be a remaster or remake. My first impressions aren’t great, in short the game is ugly. I really enjoyed the arcade collection Chronicles of Mystara on Steam, so I was eager to dive right into the PS2 rerelease of Baldur’s Gate: Dark Alliance. Outside of RPGs though, D&D has dipped its toes into another of my favorite genres: Beat ‘em Ups. With most AAA games nowadays having RPG elements, you could surmise that, in a way, video games owe their existence to the biggest role playing game. Heck, even Final Fantasy and Dragon Quest were directly influenced by early CRPGs like Wizardry, which in turn was influenced by, you guessed it, D&D. Most western fantasy games take cues from the many editions, such as The Elder Scrolls or Kingdoms of Amalur, and currently in early access Baldur’s Gate III is essentially a direct translation of 5E. While I haven’t played much of the actual tabletop, I have put innumerable hours into games based on or inspired by Dungeons and Dragons.
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